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Latest version: Settlement Construction Rules
Settlement Construction Rules WIP
These rules apply to all levels:
All buildings must be fully player-built
- No pre-built structures, houses, warehouses, police stations, or hospitals may be used
- Don’t build too close to pre-existing structures.
Every structure must be constructed from scratch
- Walls, floors, roofs, doors, and windows are all player placed
All colony buildings are considered an aesthetic build
- Buildings represent function through layout, room designation and furnishing
Aesthetic style is not judged
- Visual theme (modern, rustic, industrial, etc.) does not matter
- Coherent, intentional design is rewarded (clear purpose, logical layout)
Buildings must be clearly labeled or visually clear
- A player should understand a building’s purpose by its layout alone
- Each higher level includes all structures from previous levels”
Level 1
Survivor Camp
REQ’s
- Shared sleeping structure
- Basic kitchen structure
- Simple utility space (fireplace or stove)
Level 2
Organized Shelter
REQ’s
- Dormitory building
- Infirmary building
- Designated food preparation building
- Separate storage buildings (food/tools)
- Basic workshop structure
- Working water collection”
Level 3
Settlement
REQ’s
- Grouped sleeping quarters
- Expanded infirmary with recovery area (Treatment room and ward with at least 2 beds)
- Workshop building (carpentry & repair/mechanic)
- Outdoor or indoor crop-growing structures
- Food storage area
- Power supplying all structures
- All main buildings with running water/working plumbing
Level 4
Structured Compound
REQ’s
- Semi-private living quarter buildings
[max 4 survivors / structure, all must have private rooms]
- Medical clinic building
- Expanded workshop complex
- Dedicated farming structures
- Vehicle parking structure
- Water distribution structures
Level 5
Established Colony
REQ’s
- Private living quarters for all survivors (max 2 survivors per building)
- Medical center building
[ designated entrances and waiting area, ward with at least 4 beds, treatment room, and infirmary/storage room ]
- Fully equipped workshop building
- Mechanic shop building
- Large-scale crop growing structures
- Food processing and storage building
- Power system supplying all major buildings
- Defensive wall all around the compound (square or rectangle)