Zero Day — Season One
Community Feedback Survey Results
86%
Would Definitely Return
4.0
Avg. Experience Rating
71%
Played 100+ Hours
4.6
Admin Rating (out of 5)
⭐Overall Experience Rating
🔁Would You Return for Season Two?
🕐Hours Played This Season
📡How Did You Find Zero Day?
⚙️Game Balance & Progression
🧩Mod Selection Rating
💥Mods Cause Performance Issues?
👥Community & Administration
💰Economy Satisfaction
🚗Vehicle System Rating
🏚️Spawn Experience Rating
📅Ideal Season Two Length
🎯Late Game Feel
🔧Occupations Mattering More?
🏪Want a Personal Vending Machine?
🤝Was Trading Balanced?
🖥️Server Performance Impact
🔬Deep Mechanics Explored
💬Player Voices — What Would Make Season Two "Must Play"?
"More community driven events / reasons players should work together, outside of just wanting to."
— BittenNotStirred
"Danger around all corners!"
— CrowbarCarla
"New areas but some old areas still there like Pit Stop. Friends interested in playing together."
— LootGoblinLarry
"The Global Store should have some items shuffled or changed up."
— HeadshotHenrik
"Just the fact that there IS a Season Two. Want to get in on the ground floor this time."
— FreshSpawnFrank
⚡Top Requests & Frustrations
"XP gain to slow down a bit."
— GrindedToAsh
"Community / group engagement — some kind of missions that reward grouping up."
— ZedBaitZach
"Multiple safehouses or the ability to set safehouse settings similar to vehicle permissions."
— BoardedUpBenny
"Driving FPS drops and typing anything ending with 'e' making you eat things."
— FrameDropFred
"Not enough places to explore to keep going."
— RoamerRita